1. Enter equipment weight
Add your equipped weapons, armor and talismans, or copy the current weight from the in-game status screen.
Elden Ring Weight Calculator
Calculate your equip load percentage, roll type, maximum weight, required Endurance and talisman bonuses. Use it for quick weight checks or to find the exact Endurance you need to keep a Light or Medium Roll.
Current build
Check your roll from weight and max load, or plan the Endurance and load talismans you need for Light or Medium Roll.
Weight input
Your entered total stays unchanged. Choose Gear Before Load Talismans only when comparing a new Arsenal / Erdtree setup against gear weight alone.
Target Roll
Your equip load
54.8 / 78.9 weight · 69.5% equip load
Effective Weight
54.8
Maximum Equip Load
78.9
Equip Load
69.5%
Before Heavy Roll
+0.4
Safe medium weight ≤ 55.2
Open Armor Optimizer with 0.4 of remaining Medium Roll capacity. If your total already includes armor, this is leftover room — not a full armor set budget.
Target roll plan
Min Max Equip Load
78.3
Exact threshold > 78.29
Additional Max Load Needed
Ready
Already under the target roll
Minimum Endurance
31
No equip load talisman
Weight Left for Medium Roll
+0.4
Highest safe displayed weight 55.2
Roll thresholds
These ranges update from your current maximum equip load, so the chart becomes a personal weight calculator instead of a static rule list.
| Load | Weight range | Roll |
|---|---|---|
| Light Load | < 23.67 | Light roll |
| Medium Load | ≥ 23.67 and < 55.23 | Medium roll |
| Heavy Load | ≥ 55.23 – 78.9 | Heavy roll |
| Overloaded | > 78.9 | Cannot roll |
How much can I carry?
Talisman comparison
Compare minimum Endurance for medium roll at a fixed 54.8 total weight. Use Gear Before Load Talismans when the input does not already include those talismans.
No talisman
End 31
54.8 weight → 78.9 max equip load.
Arsenal Charm
End 23
54.8 weight → 79.1 max equip load.
Arsenal +1
End 22
54.8 weight → 78.6 max equip load.
Great-Jar
End 22
54.8 weight → 80.0 max equip load.
Erdtree +2
End 26
54.8 weight → 78.8 max equip load.
Great-Jar + Erdtree +2
End 18
54.8 weight → 78.3 max equip load.
Talisman comparisons keep your Total Equipment Weight fixed and only change max-load bonuses. If that total already includes worn load talismans, do not also switch to Gear Before Load Talismans without removing those 1.5 weights first.
Equip load is your current equipment weight divided by maximum equip load. Enter your own max load to turn these breakpoints into exact weight limits for your build.
| Equip Load % | Load | Roll |
|---|---|---|
| <30% | Light Load | Light Roll |
| 30%–<70% | Medium Load | Medium Roll |
| 70%–100% | Heavy Load | Heavy Roll |
| >100% | Overloaded | Cannot Roll |
Enter your max load for a fast check from the in-game status screen, or enter Endurance when you want the calculator to apply Endurance and talisman bonuses for you.
Add your equipped weapons, armor and talismans, or copy the current weight from the in-game status screen.
Type your maximum equip load directly, or enter Endurance and choose your equip load talismans.
Pick Light or Medium Roll to see the required max load, extra load needed and minimum Endurance.
Use these examples to check the two most common questions: what roll you have now, and how much maximum equip load you need for the roll you want.
Default calculator check
Endurance 31 with no load talismans. Medium Load, just under the Heavy Roll line.
Medium Roll goal
Exact threshold is above 103.43; at 0.1 display precision you need at least 103.5 maximum equip load.
Talisman option
If 72.4 is gear before Great-Jar (1.5 wt), effective weight 73.9 needs Endurance 39 for Medium — not 38.
If a build lands exactly on a threshold, it belongs to the heavier tier. 30.0% is Medium Load, not Light; 70.0% is Heavy Load, not Medium. When you are tuning armor pieces, leave at least a little margin below the breakpoint.
Roll category is a percentage, not a fixed weight. The same 55.0 equipment weight can be Heavy on one character and Medium on another if their maximum equip load differs.
Under 30%. Rolls travel farther while keeping the same basic dodge timing as Medium, useful for low-weight builds and challenge runs.
30% to under 70%. The common target for most builds because it avoids heavy-roll recovery without forcing very light armor.
70% to 100%. The roll has much longer recovery, leaves you easier to punish, and is the category players often call fat roll.
Over 100%. You cannot roll or backstep, so the build needs more maximum load, less gear weight, or both.
The most useful reverse calculation is simple: enter the gear weight you want to wear, choose Light or Medium Roll, and the calculator finds the lowest Endurance that can support it.
Required Endurance is based on the in-game Endurance max equip load table from 1 to 99. Talismans are applied after the base Endurance value, so Great-Jar's Arsenal and Erdtree's Favor can reduce how many attribute points you need.
If the calculator says a roll is out of reach, the equipment weight is too high for that roll even at 99 Endurance with your chosen talismans. Lower weight, choose Medium instead of Light, or add a stronger load bonus.
Endurance has equip load soft caps. The gains are strong in the early game, slow around the mid-20s, improve again on the path to 60, then become smaller from 61 to 99. That is why a talisman can sometimes save more levels than one or two extra Endurance points.
This calculator includes the two direct equip load talisman groups: Arsenal and Erdtree's Favor. You can choose one from each group.
+15% maximum equip load
+17% maximum equip load
+19% maximum equip load
+5% maximum equip load
+6.5% maximum equip load
+8% maximum equip load
Bonuses are applied to maximum equip load. Each Arsenal or Erdtree's Favor talisman also weighs 1.5, so comparisons that plan a new setup should use Gear Before Load Talismans. Temporary buffs such as Winged Crystal Tear stay out of the main calculator because most players plan permanent roll weight first.
The calculation starts with the percentage of your maximum equip load currently occupied by equipped gear.
Current equipment weight ÷ maximum equip load × 100
Example: 54.8 weight divided by 78.9 max equip load (Endurance 31) is 69.5%, which is Medium Load just under Heavy.
Endurance max load × Arsenal bonus × Erdtree's Favor bonus
The calculator uses the in-game equip load thresholds and the Endurance maximum equip load table, then rounds the final maximum equip load to one decimal place for display. This matches how players usually read weight values in-game, but the breakpoint rules still decide the roll tier.
For Medium Roll, divide your equipment weight by 0.7. Your maximum equip load must be greater than the result.
A 70.0 equipment weight build needs more than 100.0 maximum equip load for Medium Roll. Exactly 100.0 max load would put that build at 70%, which is Heavy Load.
For Light Roll, divide your equipment weight by 0.3. Light builds usually need low equipment weight, high Endurance, talismans, or all three.
A 30.0 equipment weight build needs more than 100.0 maximum equip load to stay Light, because Light Load must remain under 30%.
Equip load answers whether your current gear fits the roll you want. Armor optimization is a different problem: choosing the best armor for a fixed weight budget.
Use this page when you already know the weapon and armor weight you want to carry. If you are comparing armor by poise, negation and resistances under a weight limit, that belongs on a separate armor optimizer rather than this calculator.
Use equip load for roll planning, then move to build, weapon, level and damage tools when you need broader character math.
Plan attributes, equipment and derived character stats.
Open Calculator
Spend the remaining Medium or Light Roll weight budget on armor.
Open Calculator
Check weapon requirements and attack rating.
Open Calculator
Plan your next character levels and rune costs.
Open Calculator
Medium Load is an equip load percentage of 30% or more and under 70% of your maximum equip load. At 70% you move into Heavy Load, often called fat rolling.
Divide your equipment weight by 0.7. Your maximum equip load must be greater than that result, because Medium Load requires being under 70%, not equal to it.
Divide your equipment weight by 0.3. Your maximum equip load must be greater than that result to stay under the Light Load threshold.
Yes. They belong to different talisman groups, so you can equip one Arsenal talisman and one Erdtree's Favor talisman. The calculator applies both bonuses to maximum equip load.
No. Arsenal Charm, Arsenal Charm +1 and Great-Jar's Arsenal are the same equip load talisman family, so the calculator lets you choose only one of them at a time.
Yes. Enter equipment weight and maximum equip load to calculate weight percentage, roll category, remaining capacity and personal roll thresholds.
Elden Ring displays weight and maximum equip load at one decimal place. Tiny rounding differences can appear near a breakpoint, so the important rule is the breakpoint itself: 30.0% is Medium Load and 70.0% is Heavy Load.
Yes. Each is 1.5 weight. Use Total Equipment Weight when copying the status menu total, or Gear Before Load Talismans when your input excludes those talismans so the calculator can add them per setup.
No. The calculator covers Endurance and the permanent Arsenal / Erdtree equip-load talismans. Temporary or conditional bonuses such as Godrick's Great Rune and Winged Crystal Tear are left out so the planned roll weight stays stable.