Set your attributes
Enter STR, DEX, INT, FAI and ARC. Vigor, Mind and Endurance are intentionally excluded because they do not directly change weapon AR.
Elden Ring AR Calculator
Calculate weapon attack rating (AR) in Elden Ring based on your attributes, upgrade level and affinity. Compare weapons and see how Strength, Dexterity, Intelligence, Faith and Arcane affect scaling.
Weapon AR · scaling · affinity
Choose attributes, weapon, upgrade level and affinity. Results use Elden Ring vanilla v1.17 regulation data.
Attack Rating
Moonveil
Katana · Unique · +10
674
Total displayed AR
Physical
277
Magic
397
Displayed AR, not actual enemy damage
Jump to full resultsCompare the current weapon against a second weapon with its own affinity and upgrade level. Higher AR is marked as displayed AR, not actual post-defense damage.
| Stat | A · Moonveil | B · Uchigatana |
|---|---|---|
| Total AR | 674 | 450 |
| Type | Katana | Katana |
| Upgrade | +10 | +25 |
| Affinity | Unique | Standard |
| Weight | 6.5 | 5.5 |
| Requirements | STR 12 · DEX 18 · INT 23 | STR 11 · DEX 15 |
| Physical | 277 | 450 |
| Magic | 397 | — |
| Fire | — | — |
| Lightning | — | — |
| Holy | — | — |
Weapon A has higher displayed AR for these inputs.
Same weapon, same attributes, same upgrade level. Only affinities available for this weapon are shown.
| Affinity | Total AR | Physical | Magic | Fire | Lightning | Holy |
|---|---|---|---|---|---|---|
| UniqueHighest AR | 674 | 277 | 397 | — | — | — |
Highest displayed AR is not always the best real choice — split damage and status still matter in combat.
Start with the calculator above, then use these checks to avoid the usual AR calculator mistakes: illegal upgrades, wrong affinity assumptions and confusing displayed AR with actual combat damage.
Enter STR, DEX, INT, FAI and ARC. Vigor, Mind and Endurance are intentionally excluded because they do not directly change weapon AR.
Pick a weapon, then use its legal upgrade range. Somber weapons stop at +10; normal smithing weapons can reach +25.
Only affinities available for that weapon are shown, so you do not waste time comparing impossible setups.
Review total AR, damage split, requirements, scaling and what-if gains before moving the weapon into a full build.
AR is the weapon attack value shown before combat-specific reductions. This calculator focuses on displayed weapon AR, scaling, upgrade level, affinity and requirements.
Each damage type starts from the selected weapon and upgrade level: physical, magic, fire, lightning and holy are calculated separately.
The calculator uses each weapon's actual STR/DEX/INT/FAI/ARC scaling strength, not just the public S/A/B/C/D/E letters.
Attribute gains follow gradual in-game curves, which is why softcaps are not a single hard breakpoint.
If a requirement is not met, affected attack types are flagged and penalized instead of silently pretending the weapon is fully usable.
Conceptually, displayed AR is base attack at the selected upgrade level plus attribute scaling from your stats. Elden Ring calculates physical, magic, fire, lightning and holy attack separately, so two weapons with the same visible scaling letter can still produce different AR.
Scaling letters are useful at a glance, but AR also depends on each weapon's hidden scaling values and stat growth curves. Two weapons with the same letter grade can still gain different AR from the same stats.
A scaling letter is a range, not a formula. Two weapons can both show B Dexterity scaling while using different real scaling strength and different base attack. The calculator therefore shows the letter grade alongside extra scaling detail when available.
The Attribute What-if panel is the practical version of this: it asks what happens if you add 1, 5 or 10 points to one attribute right now. That is usually more useful than looking only at the letter grade, especially near softcaps where another few points may add very little AR.
Affinity can change both the final number and the shape of the damage. A higher total AR is useful, but split physical and elemental damage can perform differently against real enemies.
Standard, Heavy, Keen and Quality usually keep the weapon mostly physical while shifting STR/DEX scaling priorities.
Magic, Fire, Flame Art, Lightning and Sacred can add or emphasize non-physical attack types, creating split AR.
Blood, Poison, Cold and Occult can matter because buildup and Arcane interactions may outweigh a smaller displayed AR difference.
Use the two-weapon comparison when you are deciding between weapons for the same stat spread, such as Moonveil vs Uchigatana, Greatsword vs Zweihander, or Milady vs Backhand Blade.
The comparison table reports displayed AR and damage split, plus requirements and upgrade settings. It deliberately says “higher displayed AR” rather than “best weapon” because range, moveset, ash of war, stamina cost, status buildup and enemy defenses can change the real choice.
The weapon search supports both the Lands Between and Shadow of the Erdtree in one calculator, so DLC weapons do not need a separate page or a separate formula mode.
Use the Content filter when you only want Base Game weapons or only DLC weapons. The rest of the calculator behaves the same: select the weapon, set its legal upgrade level, pick an available affinity and compare the result against your current attributes.
This page can answer which setup has more displayed weapon attack. It does not claim to predict exactly how much HP an enemy loses from a specific swing.
| Tool | Calculates |
|---|---|
| Weapon Calculator | Displayed weapon AR, scaling, affinity and upgrade level. |
| Damage Calculator | Actual damage after enemy defenses, absorption, buffs and motion values. |
For example, 700 split physical/magic AR is not guaranteed to outperform 650 pure physical AR against every target, because each damage type can be reduced separately. Use this weapon calculator to pick the weapon setup, then use Calculate Actual Damage in the results panel — that link carries your current weapon, affinity, upgrade level, attributes and two-handing into the Damage Calculator.
Open Damage CalculatorResults use Elden Ring v1.17 weapon data, including Shadow of the Erdtree. The calculator focuses on displayed weapon AR rather than damage dealt to a specific enemy.
Uses Elden Ring v1.17 weapon data, including weapons from Shadow of the Erdtree.
Displayed AR from upgrades, affinities, attributes, the two-handed Strength bonus, requirements and available status buildup.
Enemy defense, absorption, buffs, motion values and weapon-skill damage. Those determine damage dealt to a particular target.
A balance update can change skill damage or enemy behavior without changing displayed AR. If a weapon skill feels different after an update, check the Damage Calculator and moveset notes as well as the AR shown here.
Use a weapon inside a full character build.
Open
Calculate actual damage after enemy defenses and buffs.
Open
Check weapon weight inside your equipment setup.
Open
Browse weapon locations, requirements and collection progress.
Open
Attack Rating (AR) is the displayed attack power of a weapon before enemy defenses, absorption, motion values and buffs are applied.
Weapon AR combines base attack, upgrade multipliers, attribute scaling, correction graphs, affinity and whether requirements are met.
Two-handing gives eligible weapons a 1.5x effective Strength bonus. It changes the Strength value used by the calculator; it does not simply multiply final AR by 1.5.
Affinities can change base attack, damage split, status buildup and scaling. A Keen weapon may gain Dexterity scaling while a Heavy weapon leans into Strength, but the best result depends on your stats and upgrade level.
There is no universal highest-AR affinity. Use the affinity comparison table for your weapon and stats, then consider split damage, status and moveset before deciding.
Scaling letters are broad display buckets. Two B-scaling weapons can still gain different amounts of AR because each weapon has its own scaling strength.
Yes. The calculator includes Base Game and Shadow of the Erdtree weapons from the Elden Ring vanilla v1.17 regulation snapshot.
Results use Elden Ring v1.17 weapon data and cover displayed AR from your attributes, upgrade level, affinity, requirements and two-handing. AR is checked against representative weapon setups, but it is still not post-defense damage.
No. AR is the weapon's displayed attack power. Actual damage also depends on enemy defense, absorption, buffs, motion values and attack type.